How to Kidnap a Mermaid
How to Kidnap a Mermaid
Without realizing it, we had arrived at our destination: the Witch of the Woods.
I was very close to celebrating when a vine tightened around Nalia’s ankle. Before I could warn her, dozens of vines emerged from the ground and circled my legs. Dodge let out a yelp as we were yanked, upside down, high into the trees. Scraped and sliced on the way up, I crash landed onto a wooden platform. Dodge and Nalia rolled next to me.
A circle of branches opened and a tall figure dramatically swept onto the platform, glowing fireflies buzzing around her. I got the feeling we were supposed to applaud. Her hair was made of moss, thick and green, and hundreds of bugs wriggled over it. Her arms and legs were made of smoothly carved wood and creaked as she strutted toward us. She wore a long cloak of thousands of leaves, some black, some orangey brown, all wrapped in a thin layer of mist. Her face looked human, and there was a kindness I wasn’t expecting. This helped my nerves. It was a bit freaky meeting the one who had created mythical creatures. The golden vine we’d followed through the Woods was attached to the back of her head, spiraling out behind her. The Witch of the Woods’s voice sounded like the wind: “You are a long way from home, my children.”
In the first of the trilogy, The Quests of Tiny Wilde, readers meet 12-year-old Tiny, half-human, half-giant. Tiny’s mother is dead. He and his father, a legendary heroic giant, live together in Wonderville, a location where mythical creatures such as gnomes, giants, mermaids and pixies still live. However these Mythics’ magical abilities have been weakened through the actions of evil forces. Though Tiny could pass as any freckle-faced human boy and has not yet had the major growth spurt he needs to become a giant, it is prophesied that he will become a hero. Instigated by Nalia, a Water Mythic, a good friend and fellow hero, Tiny and Nalia set out on a quest with their ancient mentor gnome, Dodge. Their mission is to meet the Witch of the Woods, the only Mythic who can heal the tiny ancient creature, nicknamed Larry that they have in their possession. Only Larry can return the Mythics’ magical powers. Adding fuel to their desperation is the knowledge that Tiny’s beloved father needs rescuing from captivity.
Fantasy lovers will find The Quests of Tiny Wilde a fast-paced, action-packed story and a gripping read as two youngsters fight for good against dozens of evil entities much more powerful than themselves. In traditional quest style, they experience many near death experiences while outwitting formidable forces aiming to maintain the Mythics’ subordination.
With many lovable or mysterious characters to assist the story’s heroes en route, characters such as biker gnomes, Waddle and Dob, grumpy but heroic Dodge, River Witch and a playful fire breathing dragon, readers will be quickly immersed in the story. Tiny, himself, is a particularly vulnerable and relatable character who misses his mother and longs to prove himself to the father he loves and admires. Small details, such as his ability to make wonderful grilled cheese sandwiches (recipe included!), and his fear of water are endearing. Equally loveable is the female hero Nalia. Half mermaid, she equals Tiny’s bravery and ingenuity. Their partnership is true teamwork, and, despite disagreeing about many issues, they have each other’s backs. Their conversations and observations are captured in dialogue that children will relate to, and despite the seriousness of their plight there is often great humour.
All in all, children will enjoy The Quests of Tiny Wilde, an exciting romp through a magical land, one full of amazing creatures, and, having completed it, they will eagerly await Tiny’s next quest.
Aileen Wortley is a retired children’s librarian from Toronto, Ontario.