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Kenneth Oppel.
Profile by Dave Jenkinson.
Move over Franklin and make way for the winged gang from
Silverwing! While it may be a little early to shove the adorable
little turtle aside, if Kenneth Oppel has his way, children someday will
be clamouring to own cuddly toy bats bearing names like Shade and Marina.
Readers already familiar with Ken's work
will recognize him as the author of picture books, first chapter books,
and YA novels, but, with Silverwing, he moves into
yet another genre. "I said I'd never write a talking animal story. I've
always had a slightly condescending attitude towards them and thought they
were somehow cutesy. What drew me to Silverwing was the fact
that most people have strong negative reactions to bats; they're scary,
ugly, strongly linked with horror, the gothic imagery in Dracula,
rabies and things like that. I thought it would be a real challenge to see
if I could somehow make these creatures appealing or endearing and cause
people to care about them."
"Another thing that appealed to me is
that the bat's world is based on sound. Through research, I discovered
that bats' eyesight's actually pretty good, but their world is much more
'auditory,' in that how they navigate and comprehend the world is based
largely on sound. Consequently, I thought it would be a challenge to write
a text in which sound was very important. The third thing I found as I
researched bats was just how rich the folklore was around them. I became
interested in that as a theme for the book, versions of truth and
creation, and so, while a big part of Silverwing is Shade's
physical quest to rejoin his colony from which he's separated, it's also
Shade's quest to find his father, to understand the meaning of the sun,
and to understand why some bats have these metal bands on their forearms.
There's a whole mythology built around the presence of these bands. The
solution to the question of the bands is not purely scientific, like
scientists banding bats. The book's a fantasy, and there's a much bigger
meaning for those bands in the world I create. At all levels, then, the
story dragged me in despite my prejudice against the talking animal
stories."
"I've sent my film agent a copy of Silverwing because we're
interested in seeing if it can become an animated film or a TV series. His
initial response? 'Bats! Too scary.' He got me to send him lots of
pictures. I'm sure I'll convert him because, when you see pictures of
bats, they're like mice, especially the northern bats you see in Canada.
They're much cuddlier because they've more fur, and they're quite
whiskery, almost like huskies. If you look at their faces in isolation,
they've got nice well shaped noses, furry whiskers and little ears."
Winner of the 1995 Air Canada Award for
"the most promising Canadian writer under 30," Ken was born in Port
Alberni, B.C. on August 31, 1967. "My father, who worked in a furniture
store there, decided he wanted to go back to school. He did an
undergraduate degree at the University of Victoria, and then we moved to
Halifax so he could go to Dalhousie law school. I was about seven then and
my brother 11. As kids, we hated being moved and went kicking and
screaming, but subsequently we loved Halifax. Actually, I think my fondest
childhood memories are from there. After my father finished law school, we
went back to Victoria where I completed junior and senior high school. As
kids, we were surrounded by books and, when you grow up an environment
like that, you just are automatically more interested in words and in
telling stories."
"I went to two very good private
schools, one in Halifax, the other in Victoria, and my favourite thing was
always the creative writing assignments. Because the curriculum then
really put little stress on creative writing, it was something I largely
did on my own time at home. When I was in about grade six or seven, I
started doing longer things which, inevitably, were modelled after films I
loved, like Star Wars, and the books I was reading at the time.
These big science fiction epics rarely got finished because I'd get five
chapters in and then have no idea of what happened next. At about 13, I
was playing 'Dungeons and Dragons,' and I started writing fantasy stories
which I'd send to fantasy magazines and get rejections back."
"But I stuck at it and wrote my first
children's novel during summer vacation when I was 14 and re-wrote it the
following summer. It was a 25,000 word longhand manuscript, certainly the
longest thing I'd ever done. I can remember the image which inspired
Colin's Fantastic Video Adventure. I was a video game addict, and
in grade 9 science class, we were studying asteroids. I was trying to
imagine what it would be like if you were actually in a spaceship and saw
this huge mountain of rock spinning towards you. The story's about a boy
who discovers an alternate world in video games."
How this teen's manuscript got published
almost seems like fiction. Ken explains, "A family friend, who was also a
lawyer with whom my father shared office space, knew Roald Dahl.
Evidently their families had been friends from way back in England. I
collected Roald Dahl books, and, on one of his trips to England, my
father's friend took one of my Dahl books and got it autographed for me.
On another, he took the manuscript that I'd written, and Roald Dahl read
it and gave it to his literary agent. I can't imagine anything more
exciting than the letter I got from the agent saying,'Roald Dahl passed us
your manuscript, and we would like to take it on.' And they sold it!"
Though Ken and Dahl never met or even communicated directly, Ken says, "He
was a behind-the-scenes champion of my work at a very early stage. I've
subsequently learned he did other little things for me. For example, he
passed on some of my books to a film producer, saying, 'You should take a
look at this writer's work,' and the producer actually optioned one."
"Colin's Fantastic Video
Adventure was accepted when I was in grade 11 and came out as I was
graduating in 1985, but, even after that tangible success, I thought,
'Obviously I'm going to go to university. Probably I'll study English,
maybe go into graduate school, become an academic, teach English and, in
my spare time, write.' I loved university, but I found my English
interests fracturing a bit. Like all kids, I'd liked movies, but I
discovered I had a passion for films and wanted to learn about them
critically. I also discovered journalism and worked for the student
newspaper, The Varsity, as a film critic, and, at another point, as
a book critic. I ended up getting a degree in English and cinema from the
University of Toronto in 1989."
During his university years, Ken
continued writing children's books. "At the U. of T., there's a path, the
Philosopher's Walk, that takes you right behind the Royal Ontario Museum.
If you peered though some of the windows, you could see into workshops,
and I got curious about the stuff that went on behind the scenes in a
museum. I had very romantic ideas of guys reconstructing dinosaurs or
whatever. Sensing a certain mystery in the back rooms, I started imagining
who would work there. I came upon the idea of a figure, like a curator or
workman, who was as old as the artifacts. Although a very outlandish idea,
it started ideas cascading. Then I thought of some sort of immortal museum
keeper, and the whole idea of the Library of Alexandria came in and
someone who had gone from there to now. I also started thinking about
immortality and eternal life and a boy who discovers some great secret at
the museum. All that was the impetus for The Live-Forever Machine.
Pieces come together. You accumulate characters and ideas and try to fit
the characters in with the ideas. Again, you come at it from all
directions as you think up a cohesive plot and characters."
"Cosimo Cat, a picture book, fell
between the first and second drafts of The Live-Forever Machine. As
I was walking around the university one day, I saw a poster for a lost cat
and imagined a little boy, a practical kid, who sees that sign and goes,
'OK, there's another one.' Because he's found cats before, he decides to
look for this one, but it turns into a bigger adventure with a magical
element. The name, Cosimo, came about because I was taking an Italian
Renaissance art history course and encountered Cosimo de Medici and
thought, 'What a neat name!'"
"When I was through university, I was
much less clear about the direction I would take. I knew I wanted to
write, but I didn't know whether it was going to be kids books,
screenplays, or entertainment/arts journalism. Shortly before graduating,
I'd sent out a panic flurry of applications to publishers and magazines,
got some interviews, and ended up taking a job as an Associate Editor at
Scholastic Canada but left after four months because it wasn't really what
I wanted to do. By then, I'd sold The Live-Forever Machine and
Cosimo Cat, and I decided I'd rather have more time to write.
Because I was sharing a place with two other guys and didn't need very
much to live on, I supported myself by working part time as a temp. The
money was ridiculously good, and all I had to do was type and answer the
phone, and, between assignments, I still had a lot of time to write. I did
that for a year and then got married."
"Literally the day after the wedding,
Philippa and I moved to England where we spent three years while Philippa
got her Ph.D. at Oxford. I wrote an awful lot in that period, particularly
in that first year because we had very little money and I was scared. Just
in that one year, I wrote the first two or three 'Bad Case' books plus
Dead Water Zone and Follow That Star. By the end of that
year, however, things were beginning to look up, and I realized I could
probably make a living writing with a few other part time jobs in
between."
Amongst Ken's jobs was typing essays and
doctoral theses. "In England, a lot of graduate students didn't have
computers or even typewriters, and, perhaps sad to say, I was willing to
exploit that situation. Although I didn't charge any more than the going
rate, about $3.50 per page, I'm a really fast typist. While I eventually
stopped doing it, I received benefits from it other than money. The title
for Dead Water Zone came to me while typing a paper on metallurgy.
Normally I turned off 90% of my brain and became a robot, but I was
looking at words like 'trace metals' and 'centrifuges,' and the writer
used the phrase, 'dead metal zone.' As I was writing a manuscript
involving a polluted body of water, I thought, 'It fits!'"
"Another time, I was typing a nativity
play a woman had written for a church parish. It was a play with the
archangels, and Gabriel was hopeless, always forgetting things. This play
started me thinking about the Nativity. I was interested in writing about
the angels, but I started imagining things going wrong. Then I started
thinking about the one shepherd who wasn't there to see all this. The
Bible just says, 'An angel of the Lord stood before them,' like
they were all there. I thought the premise was intriguing - the one
shepherd who misses the flock of angels and then hurries to see them,
thinking it's only angels he's going to see, not knowing there's more. So
typing the play did kick-start Follow That Star."
"I'd begun Dead Water Zone before
I got married and finished it in England. I think the idea started with a
visit to the Toronto islands. There's something quite romantic about the
islands - people living in the harbour of a huge city. I got interested in
the idea of a community on water, a run-down, marginal place. Then I
started wondering, 'What kind of people would live there?" About the same
time, I was reading Robert Hughes' book, The Fatal Shore, about the
founding of Australia, and was fascinated by the whole notion of a country
beginning as a penal colony. On our honeymoon, we'd gone to Venice,
literally a floating city with canals running through it, and so that
pretty much clinched the idea of the place that became my setting,
Watertown. Returning to the question of who would live there, obviously it
would be society's undesirables, people, such as petty criminals, who
don't fit in everywhere else. It became quite a Dickensian sort of
underworld located in the harbour of a prosperous city. And from that came
other questions: 'Why is it such a undesirable area? Why hasn't it been
turned into a suburb with chic townhouses?' Then I thought, 'Well, it's
incredibly polluted, but why and how is it polluted?' I came to the answer
that a biomedical disaster had happened and that the people who drank the
water became both altered metabolically and addicted."
Ken also used his overseas period to
begin a series, the "Bad Case" books, which are a bridge between picture
books and first novels. "In England, lots of publishers are doing these
early reader books, but my British agent didn't even try to sell them in
Canada because they're a type of book which really doesn't have a good
market here."
"With Philippa's doctorate completed, we
came back to Canada in late '93 and spent two years in Newfoundland where
Philippa had a job at Memorial's fine arts campus in Corner Brook. When
the 'Books for Young People" editor's position at Quill & Quire
came up in 1995, I thought, 'I'd like to do that for a whole bunch of
reasons,' and I got offered the job. Philippa also got offered a teaching
contract at U. of T." Finding himself desirous of more writing time, Ken
left Quill & Quire in the summer of 1996.
The demands of a new baby daughter,
Sophia, plus Philippa's university teaching, means timetabling has
achieved a new significance in the Oppel household. "You can look at the
elaborate schedule on the fridge. Sitting down in front of the computer is
a horrible moment because you know what's ahead of you. There's nothing
more demoralizing than booting up the computer and looking at this blank
screen. You feel like you're somehow desecrating the screen by putting
something on it. If I have stuff from the day before, often I'll read
through it and make a few changes as a warm up. Mostly though, the ritual
is just gritting my teeth and forcing myself to write one sort of crappy
sentence, and then I'll write another less crappy one and go back and fix
the first one. You always get back into it, but it's hard."
"Writers who have been at it for a long
time have to be disciplined. You're self-employed, and there's no one
looking over your shoulder, imposing deadlines, except perhaps when you've
a contract and there's a deadline for a final draft. I've always wanted to
treat writing like nine to five work, but it's hard to confine to just
certain times because it's the kind of work that goes on in your head at
all hours anyway. I have a word count of a thousand words I try to meet
every day. I use that as a gauge to judge whether or not I'm doing my
'job' because it's hard to measure performance when you're trying to
write. You're not a machine constantly tapping at the keyboard. There's
time for reflection and dreaming about your story, and that's hard to
quantify. Even if you've had some 'great' thoughts during the day, you
still think, 'But I haven't got anything on paper.'"
"My stories are always pretty heavily
plotted. Before I start a story, I'll have an outline of the shape of the
action. I find that's very helpful in keeping me going because there's
always a sort of point on the horizon I'm working towards. It would be
much harder to work in an amorphous 'inventing-as-I-go' fashion, although
inevitably you do, and some of the best things come about from the
'reinventing' that happens when you're writing and reconstructing that
outline. Though the skeleton idea is helpful when you start, sticking to
it too rigidly would probably work against the ultimate good of the novel.
Every novel is really a rewriting process. I usually have one very full
rewrite between first and second drafts where everything gets overhauled
and retuned. Sometimes the changes can be quite substantial."
A significant portion of Ken's income
now comes from writing screenplays. "While I became interested in film at
university, I never really thought about writing them until The
Live-Forever Machine was optioned. When nothing had happened after a
year, I told my film agent, 'If they haven't got a script, I'll write it.
I can do it.' And I did. Not a very good one, but, as it was my very
first, I wasn't very familiar with the form. I sent it to the producer who
said, 'This is really good,' and renewed the option and paid me a nominal
sum for the script. They were going to pay me to rewrite it, but that
never came about. With Dead Water Zone, I also wrote a script which
was optioned for a time but again nothing came of it."
"The first script that I got a big deal
on in the States was an original, "Virtual Murder." Initially, I was
actually going to write a kids book. This was about '93, and virtual
reality was just coming into public consciousness. As I was thinking up
the ideas for the book, they struck me as so visual. I also found myself
thinking, 'I can write this as a kids book, but I see a limited audience
for it.' I'd been reading film magazines for long enough to know that
there's huge amounts of money in Hollywood, and so I thought, 'I'm going
to write a screenplay.' My brother-in-law's a director of commercials, and
he'd been interested in getting into feature films. We teamed up. I wrote
it, but he worked with me on it. We submitted it to his film agent, who's
now mine, in Los Angeles. The agent thought it was good and sold it for
more money than the royalties from all my books put together and
multiplied by two."
"While the film option on the script
lapsed after a year and a half, I still consider the experience a success.
It 'paid' for itself, I got a Hollywood agent, and I discovered I had a
facility to write decent screen plots. Since then, I've been balancing
writing kids books with writing screenplays. Most of the money I make from
my writing career is from screen plays because the money is so much
bigger. Because money for kids books is often not good, if you want to
keep writing for children, you do other things. Fortunately, I love both,
and I don't consider script writing as servitude to a lesser god although
I certainly think writing a book is a bigger achievement. With a finished
book, you have something you can show people whereas you don't take a
sheaf of 120 script pages to your friends and say, 'Look, this is what I
did.' It's just not the same. I think it's much healthier as an artist
when you're producing work that's seen and read."
Recently, "Entitled," another of Ken's
screenplays, has been optioned. Says Ken, "If one ever gets made into a
film, then my career as a screenwriter would be made. Unless it's a total
failure, having a film made is the apotheosis. While there are hundreds of
screen writers who are very wealthy people without ever having had one of
their scripts transformed into a movie, I wouldn't want that because I
think frustration would set in after awhile."
Ken is seemingly never without new
projects. "I keep lists of ideas. Right now, I've got two contracts for
kids books to do, and then I've about 10 script ideas, three of which I'm
going to turn my attention to. Usually I write outlines for screenplays
first and then send them to my agent who tells me if they stink or won't
sell. One idea eventually exerts its dominance, and that's the one I'll go
for, but often I've found I'll have this list of four ideas and think,
'These are the contenders.' I'll be working on those, and from out of left
field will come this other one and shove its way in."
Ken's writing will go in a further
direction via a new Kids Can Press series. "It's intended to introduce
kids at about the grade 3 level to those incredible people we have in
Canadian history who we aren't hearing about. As Canadians, we know more
about American historical figures than the Canadian ones. The project
appealed to me because I'm quite patriotic and because I think taking an
historical figure and making that person come alive is an interesting
challenge. Each book, which is to be written like a story, will focus on a
central exciting event in that person's life and one which was important
to Canada. I'm starting with Laura Secord and Sam Steele."
And for Silverwing fans, Ken
speculates, "As I was writing it, especially rewriting it, the world
really opened up for me, and there's certainly room for another good
adventure in there. I've never written a sequel before, and so that's
maybe something I'll do down the road."
Books by Kenneth Oppel.
- A Bad Case of Dinosaurs. Penguin, 1994. 0-241-00173-0 (cloth) Grades 2-3
- A Bad Case of Ghosts. Penguin, 1994. 0-14-34990-1 (pap.) Grades 2-3
- A Bad Case of Magic. Penguin, 1994. 0-14-036069-7 (pap.) Grades 2-3
- A Bad Case of Robots. Penguin, 1994. 0-241-133165 (cloth) Grades 2-3
- Colin's Fantastic Video Adventure. Penguin, 1985. OP
- Cosimo Cat. Illus. by Regolo Ricci. Scholastic, 1991. 0-590-73650-7 (pap.) 0-590-73649-3 (cloth) K-gr. 2
- Cosmic Snapshots. Penguin, 1994. 0-241-134242 (cloth) Grades 2-3
- Dead Water Zone. Kids Can, 1992. 1-55074-092-X (pap.) 1-55074-112-8 (cloth) Grades 5-9
- Emma's Emu. Penguin, 1995. 0-241-13559-1 (cloth) Grades 2-3
- Follow That Star. Kids Can, 1994. 1-55074-134-9 (cloth) K-gr.2
- Galactic Snapshots. Penguin, 1993. 0-241-133580 (cloth) Grades 2-3
- The Live-Forever Machine. Kids Can, 1990. 1-55074-010-5 (pap.) Grades 5-9
- Silverwing. HarperCollins, 1997. 0-99999-957-5 (pap.) Grades 3-6
*Based on an October 7, 1996, interview in Toronto, this "Profile" was orginally published in Resource Links, 2(5),199-200.
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